Above Earth will be available soon.
Thanks for all the help from the beta testers and Greenlight voters!
As I finish up the development of Icarus SCS I couldn’t help myself but think about my next project. All that remains for me to accomplish what I set out to with Icarus SCS is to finish some basic writing and playtesting. I already have it mostly integrated with the Steamworks API as well –…
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Icarus SCS got through the Greenlight process a couple months ago. I appreciate the votes from you guys and I will do my best to get it up on Steam as soon as possible. Until then I will be focusing on feedback from the beta testers. Greenlight page: Steam Greenlight Page I also created a new…
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I don’t know how long it will take – or if it will ever get accepted. But it is on there now. Watch the Greenlight trailer and if it looks like something you might enjoy – head over to Steam and give it a “yes” vote: Steam Greenlight Page
The alpha is done. If all goes as planned, today I will be meeting some professional game devs who were kind enough to be willing to playtest the game. I also plan to take it to some game dev meet-ups and if possible some small indie conventions to have people give their feedback. The feedback…
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It’s been a long road, but I now have all the music and sound effects done for the alpha and nearly the final release. The music consists of about 17 full songs plus a bunch of smaller musical phrases. They were produced by me using my VST of choice. They are in the game, they are…
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I keep saying to myself “I’ll just do this one more thing and then I’ll make a devlog post”. But that “one more thing” turns into two more things and then three more things and then ten and then 20. But I finally did that last thing (it was particle effects btw). A lot has happened…
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