Category: Devlog

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On An Unrelated Note – I Tried Oculus Rift DK2

Hello again. On a note unrelated to Icarus – I finally got an opportunity to try out an Oculus Rift Developer Kit 2; so I took a short break from my modeling schedule for Icarus to try it out. I’ve been drinking all the hype juice for the Oculus Rift and after trying it out…
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Captain Chairs Modeling

Hello again, I’ve got another quick update. I’ve completed all the captain’s chairs of the 9 alien species that will be in Icarus: I find I’m spending more time on models than I had originally planned. The positive aspect of spending more time on modeling is that they are looking really good – at least…
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Ship Components Modeling – Human Ship Consoles:

Hello again, I’m going to make this a quick update. I’m still modeling. It’s going well. I finished human consoles. It feels good to be replacing all my placeholder models with halfway decent looking models. Here are a few gifs of the new consoles alongside the modules from my previous post: Here’s a whole bunch of…
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Ship Components Modeling – Human Ship Modules

It’s been a busy couple of weeks. I’ve been on my static modeling binge. I’ve been making good progress. I’ve got about 30 static models done of the approximately 380 I want to have for the first playable build. Most of these models are completely original concept models whereas the models to come will be…
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Wrapping up some things, Starting ship components modeling

Hello Hello Hello. It’s been a week of wrapping things up. I added a system to the game to create phenomenon that do certain weird things to ships that are near them. This could be an asteroid field that sporadically does damage to all nearby ships over time. It could be a cloud of gas…
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Sound Effects, Sound Effects, and More Sound Effects

I think I’ve listened to a significant number of the creative commons 0 sound effects on Freesound.org in the past week or so. Freesound.org is an excellent resource for game developers. People contribute their recordings of their footsteps, their eating, their banging spoons etc. And then developers can use them as is or as in my…
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Crewmember Tablets and Their GUI’s

Hello, It’s been a week of mostly artwork – with a few other miscellaneous tasks. I created the tablets for each species and did the GUI’s for each tablet: Creating these GUI’s was not complicated but I spent a lot of time on it because it helped me to nail down the color scheme I…
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Various Miscellaneous, Lighting, Sprucing Up “The Stargrid”, GUI’s and More

Hello there. It’s been a couple weeks of miscellaneous things. I’ve been getting everything ready to start doing all the ships – as well as some other things that I needed to do. I modified some material declarations and source code logic to allow random ship lights to be dimmed by random degrees if a ship is derelict. Some…
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New Alien Critters Revealed – Space Zombies

Hello again. I’ve got my last “critter” done. It is a “zombie” essentially: Zombies are popular nowadays – so I figured it would probably be a good idea to have them in my game in some form. Reports of strange behavior aboard starships is not out of the ordinary. Crews on deep space missions have shown…
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New Alien Critters Revealed – Space Worms and Grubs

Hola, Buenos Dias. I’ve got two more “space critter” models done. A space worm and a space grub. I made various skins for them: Giant worms and grubs have been found to be quite numerous throughout space. Ship and station maintenance staff often come in contact with them during routine repairs – they often attach…
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